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Nilorea Library
C utilities for networking, threading, graphics
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#include <stdio.h>#include <stdlib.h>#include <string.h>#include <math.h>#include <time.h>#include <stdint.h>#include <allegro5/allegro.h>#include <allegro5/allegro_image.h>#include <allegro5/allegro_primitives.h>#include <allegro5/allegro_font.h>#include <allegro5/allegro_ttf.h>#include "nilorea/n_common.h"#include "nilorea/n_log.h"#include "nilorea/n_list.h"#include "nilorea/n_str.h"#include "nilorea/n_astar.h"#include "nilorea/n_iso_engine.h"#include "nilorea/n_dead_reckoning.h"#include "nilorea/n_gui.h"
Include dependency graph for ex_gui_isometric.c:Go to the source code of this file.
Macros | |
| #define | CAM_SMOOTHING 8.0f /* camera lerp speed (higher = snappier) */ |
| #define | FPS 60.0 |
| #define | JUMP_GRAVITY 20.0f /* gravity for jump (height units/sec^2) */ |
| #define | JUMP_VELOCITY 9.0f /* initial upward velocity (height units/sec) */ |
| #define | MAP_FILE "iso_gui_map.isom" |
| #define | MAP_H 20 |
| #define | MAP_W 20 |
| #define | MAX_HEIGHT 5 |
| #define | NUM_MASKS ISO_NUM_MASKS |
| #define | NUM_PROJECTIONS ISO_NUM_PROJECTIONS |
| #define | NUM_TERRAINS 8 |
| #define | PLAYER_MAX_HEIGH_DIFF 1 /* max height diff player can walk over */ |
| #define | PLAYER_MOVE_SPEED 4.0f |
| #define | SCREEN_H 720 |
| #define | SCREEN_W 1280 |
| #define | TERRAIN_CHEMIN 3 /* road */ |
| #define | TERRAIN_EAU 0 /* water - lowest precedence, base terrain */ |
| #define | TERRAIN_LAVE 1 /* lava */ |
| #define | TERRAIN_PAILLE 6 /* straw */ |
| #define | TERRAIN_ROCAILLE 7 /* rock - highest precedence */ |
| #define | TERRAIN_SABLE 2 /* sand */ |
| #define | TERRAIN_TEMPLE3 4 /* temple floor light */ |
| #define | TERRAIN_TEMPLE4 5 /* temple floor dark */ |
| #define | TILE_H 34 |
| #define | TILE_LIFT 16 |
| #define | TILE_W 66 |
Functions | |
| static void | draw_ghost_object (float sx, float sy, float zoom, float alpha, void *user_data) |
| static void | draw_player_object (float sx, float sy, float zoom, float alpha, void *user_data) |
| static float | interpolate_height_at (float fx, float fy) |
| static float | interpolate_height_at_clamped (float fx, float fy, int max_climb) |
| int | main (int argc, char *argv[]) |
| static void | on_ghost_toggle (int id, void *data) |
| static void | on_grid_toggle (int id, void *data) |
| static void | on_height_toggle (int id, void *data) |
| static void | on_player_toggle (int id, void *data) |
| static void | on_proj_select (int id, void *data) |
| static void | on_reset_click (int id, void *data) |
| static void | on_smooth_toggle (int id, void *data) |
| static void | randomize_map (void) |
Variables | |
| static N_ISO_CAMERA * | camera = NULL |
| static int | current_proj = 0 |
| static DR_ENTITY * | ghost_dr = NULL |
| static bool | ghost_enabled = (1 == 0) |
| static double | ghost_last_send = 0.0 |
| static float | ghost_path_angle = 0.0f |
| static float | ghost_path_cx = 10.0f |
| static float | ghost_path_cy = 10.0f |
| static float | ghost_path_radius = 6.0f |
| static float | ghost_path_speed = 0.4f |
| static float | ghost_screen_x = 0.0f |
| static float | ghost_screen_y = 0.0f |
| static double | ghost_send_interval = 0.25 |
| static float | ghost_true_x = 0.0f |
| static float | ghost_true_y = 0.0f |
| static int | gui_btn_ghost = -1 |
| static int | gui_btn_grid = -1 |
| static int | gui_btn_height = -1 |
| static int | gui_btn_player = -1 |
| static int | gui_btn_proj [4] = {-1, -1, -1, -1} |
| static int | gui_btn_reset = -1 |
| static int | gui_btn_smooth = -1 |
| static N_GUI_CTX * | gui_ctx = NULL |
| static int | gui_lbl_dr_algo = -1 |
| static int | gui_lbl_dr_blend = -1 |
| static int | gui_lbl_dr_blend_time = -1 |
| static int | gui_lbl_dr_interval = -1 |
| static int | gui_lbl_dr_threshold = -1 |
| static int | gui_lbl_height = -1 |
| static int | gui_lbl_hover = -1 |
| static int | gui_lbl_proj = -1 |
| static int | gui_lbl_slope = -1 |
| static int | gui_lbl_status = -1 |
| static int | gui_lst_tiles = -1 |
| static int | gui_rad_dr_algo = -1 |
| static int | gui_rad_dr_blend = -1 |
| static int | gui_sld_dr_blend_time = -1 |
| static int | gui_sld_dr_interval = -1 |
| static int | gui_sld_dr_threshold = -1 |
| static int | gui_sld_height = -1 |
| static int | gui_sld_slope = -1 |
| static int | gui_win_ghost_dr = -1 |
| static int | gui_win_info = -1 |
| static int | gui_win_modes = -1 |
| static int | gui_win_proj = -1 |
| static int | gui_win_tiles = -1 |
| static bool | height_mode = (1 == 0) |
| static int | hover_mx = -1 |
| static int | hover_my = -1 |
| static ISO_MAP * | isomap = NULL |
| static int | last_mouse_x = 0 |
| static int | last_mouse_y = 0 |
| static int | paint_height = 0 |
| static int | paint_terrain = 4 |
| static float | player_click_fx = 0.0f |
| static float | player_click_fy = 0.0f |
| static float | player_fx = 10.5f |
| static float | player_fy = 10.5f |
| static bool | player_mode = (1 == 0) |
| static int | player_mx = 10 |
| static int | player_my = 10 |
| static bool | player_on_ground = (1 == 1) |
| static ASTAR_PATH * | player_path = NULL |
| static int | player_path_idx = 0 |
| static float | player_path_progress = 0.0f |
| static float | player_screen_x = 0.0f |
| static float | player_screen_y = 0.0f |
| static float | player_vz = 0.0f |
| static float | player_z = 0.0f |
| static bool | redraw_needed = (1 == 1) |
| static bool | running = (1 == 1) |
| static int | screen_h = 720 |
| static int | screen_w = 1280 |
| static bool | show_grid = (1 == 0) |
| static bool | smooth_height = (1 == 0) |
| static int | smooth_slope_max = 1 |
| static const char * | terrain_files [8] |
| static const char * | terrain_names [8] |
| static ALLEGRO_BITMAP * | tile_bitmaps [8] = {NULL} |
| static ALLEGRO_BITMAP * | transition_masks [(16+16)] = {NULL} |
| static ALLEGRO_BITMAP * | transition_tiles [8][(16+16)] = {{NULL}} |
| #define CAM_SMOOTHING 8.0f /* camera lerp speed (higher = snappier) */ |
Definition at line 94 of file ex_gui_isometric.c.
| #define FPS 60.0 |
Definition at line 73 of file ex_gui_isometric.c.
| #define JUMP_GRAVITY 20.0f /* gravity for jump (height units/sec^2) */ |
Definition at line 93 of file ex_gui_isometric.c.
| #define JUMP_VELOCITY 9.0f /* initial upward velocity (height units/sec) */ |
Definition at line 92 of file ex_gui_isometric.c.
| #define MAP_FILE "iso_gui_map.isom" |
Definition at line 228 of file ex_gui_isometric.c.
| #define MAP_H 20 |
Definition at line 81 of file ex_gui_isometric.c.
| #define MAP_W 20 |
Definition at line 80 of file ex_gui_isometric.c.
| #define MAX_HEIGHT 5 |
Definition at line 87 of file ex_gui_isometric.c.
| #define NUM_MASKS ISO_NUM_MASKS |
Definition at line 126 of file ex_gui_isometric.c.
| #define NUM_PROJECTIONS ISO_NUM_PROJECTIONS |
Definition at line 123 of file ex_gui_isometric.c.
| #define NUM_TERRAINS 8 |
Definition at line 84 of file ex_gui_isometric.c.
| #define PLAYER_MAX_HEIGH_DIFF 1 /* max height diff player can walk over */ |
Definition at line 95 of file ex_gui_isometric.c.
| #define PLAYER_MOVE_SPEED 4.0f |
Definition at line 91 of file ex_gui_isometric.c.
| #define SCREEN_H 720 |
Definition at line 72 of file ex_gui_isometric.c.
| #define SCREEN_W 1280 |
Definition at line 71 of file ex_gui_isometric.c.
| #define TERRAIN_CHEMIN 3 /* road */ |
Definition at line 101 of file ex_gui_isometric.c.
| #define TERRAIN_EAU 0 /* water - lowest precedence, base terrain */ |
Definition at line 98 of file ex_gui_isometric.c.
| #define TERRAIN_LAVE 1 /* lava */ |
Definition at line 99 of file ex_gui_isometric.c.
| #define TERRAIN_PAILLE 6 /* straw */ |
Definition at line 104 of file ex_gui_isometric.c.
| #define TERRAIN_ROCAILLE 7 /* rock - highest precedence */ |
Definition at line 105 of file ex_gui_isometric.c.
| #define TERRAIN_SABLE 2 /* sand */ |
Definition at line 100 of file ex_gui_isometric.c.
| #define TERRAIN_TEMPLE3 4 /* temple floor light */ |
Definition at line 102 of file ex_gui_isometric.c.
| #define TERRAIN_TEMPLE4 5 /* temple floor dark */ |
Definition at line 103 of file ex_gui_isometric.c.
| #define TILE_H 34 |
Definition at line 77 of file ex_gui_isometric.c.
| #define TILE_LIFT 16 |
Definition at line 88 of file ex_gui_isometric.c.
| #define TILE_W 66 |
Definition at line 76 of file ex_gui_isometric.c.
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Definition at line 313 of file ex_gui_isometric.c.
References camera, ghost_true_x, ghost_true_y, and n_iso_camera_world_to_screen().
Referenced by main().
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Definition at line 290 of file ex_gui_isometric.c.
References camera, interpolate_height_at_clamped(), iso_map_to_screen_f(), isomap, n_iso_camera_world_to_screen(), player_fx, player_fy, and PLAYER_MAX_HEIGH_DIFF.
Referenced by main().
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Definition at line 235 of file ex_gui_isometric.c.
References iso_map_interpolate_height(), isomap, MAP_H, and MAP_W.
Referenced by main().
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Definition at line 250 of file ex_gui_isometric.c.
References iso_map_get_height(), isomap, MAP_H, MAP_W, and smooth_height.
Referenced by draw_player_object(), and main().
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| char * | argv[] | ||
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Definition at line 481 of file ex_gui_isometric.c.
References DR_ENTITY::algo, ISO_PROJECTION::angle_deg, ASTAR_ALLOW_DIAGONAL, ASTAR_HEURISTIC_CHEBYSHEV, DR_ENTITY::blend_mode, DR_ENTITY::blend_time, CAM_SMOOTHING, camera, current_proj, display, DR_ALGO_VEL_ACC, DR_BLEND_PVB, dr_entity_check_threshold(), dr_entity_compute(), dr_entity_create(), dr_entity_destroy(), dr_entity_receive_state(), dr_entity_set_algo(), dr_entity_set_blend_mode(), dr_entity_set_blend_time(), dr_entity_set_position(), dr_entity_set_threshold(), dr_vec3(), N_ISO_OBJECT::draw, draw_ghost_object(), draw_player_object(), FPS, N_ISO_OBJECT::fx, N_ISO_OBJECT::fy, N_ISO_OBJECT::fz, ghost_dr, ghost_enabled, ghost_last_send, ghost_path_angle, ghost_path_cx, ghost_path_cy, ghost_path_radius, ghost_path_speed, ghost_screen_x, ghost_screen_y, ghost_send_interval, ghost_true_x, ghost_true_y, gui_btn_ghost, gui_btn_grid, gui_btn_height, gui_btn_player, gui_btn_proj, gui_btn_reset, gui_btn_smooth, gui_ctx, gui_lbl_dr_algo, gui_lbl_dr_blend, gui_lbl_dr_blend_time, gui_lbl_dr_interval, gui_lbl_dr_threshold, gui_lbl_height, gui_lbl_hover, gui_lbl_proj, gui_lbl_slope, gui_lbl_status, gui_lst_tiles, gui_rad_dr_algo, gui_rad_dr_blend, gui_sld_dr_blend_time, gui_sld_dr_interval, gui_sld_dr_threshold, gui_sld_height, gui_sld_slope, gui_win_ghost_dr, gui_win_info, gui_win_modes, gui_win_proj, gui_win_tiles, ISO_MAP::height, height_mode, hover_mx, ISO_MAP::hover_mx, hover_my, ISO_MAP::hover_my, interpolate_height_at(), interpolate_height_at_clamped(), N_ISO_OBJECT::is_occluded, iso_generate_transition_masks(), iso_generate_transition_tiles(), iso_map_draw(), iso_map_free(), iso_map_get_height(), iso_map_get_terrain(), iso_map_lerp_projection(), iso_map_load(), iso_map_new(), iso_map_save(), iso_map_set_height(), iso_map_set_projection(), iso_map_set_projection_target(), iso_map_set_terrain(), iso_map_to_screen(), iso_map_to_screen_f(), iso_mask_tile_to_diamond(), ISO_PROJ_CLASSIC, iso_projection_name(), iso_screen_to_map_height(), iso_screen_to_map_height_f(), isomap, JUMP_GRAVITY, JUMP_VELOCITY, last_mouse_x, last_mouse_y, ASTAR_PATH::length, LOG_ERR, LOG_INFO, M_PI, MAP_FILE, MAP_H, MAP_W, MAX_HEIGHT, n_abort(), n_astar_find_path(), n_astar_grid_free(), n_astar_grid_get_walkable(), n_astar_path_free(), n_gui_add_button(), n_gui_add_label(), n_gui_add_listbox(), n_gui_add_radiolist(), n_gui_add_slider(), n_gui_add_toggle_button(), n_gui_add_window(), N_GUI_ALIGN_LEFT, n_gui_button_is_toggled(), n_gui_button_set_keycode(), n_gui_button_set_toggled(), n_gui_close_window(), n_gui_destroy_ctx(), n_gui_draw(), n_gui_label_set_text(), n_gui_listbox_add_item(), n_gui_listbox_get_selected(), n_gui_listbox_set_selected(), n_gui_new_ctx(), n_gui_open_window(), n_gui_process_event(), n_gui_radiolist_add_item(), n_gui_radiolist_get_selected(), n_gui_radiolist_set_selected(), N_GUI_SELECT_SINGLE, n_gui_set_display_size(), n_gui_set_widget_visible(), N_GUI_SHAPE_ROUNDED, n_gui_slider_get_value(), n_gui_slider_set_value(), N_GUI_SLIDER_VALUE, n_gui_wants_mouse(), n_iso_camera_center_on(), n_iso_camera_follow(), n_iso_camera_free(), n_iso_camera_new(), n_iso_camera_screen_to_world(), n_iso_camera_scroll(), n_iso_camera_zoom(), n_log, ASTAR_PATH::nodes, NUM_MASKS, NUM_PROJECTIONS, NUM_TERRAINS, N_ISO_OBJECT::occluded_alpha, on_ghost_toggle(), on_grid_toggle(), on_height_toggle(), on_player_toggle(), on_proj_select(), on_reset_click(), on_smooth_toggle(), paint_height, paint_terrain, player_click_fx, player_click_fy, player_fx, player_fy, PLAYER_MAX_HEIGH_DIFF, player_mode, PLAYER_MOVE_SPEED, player_mx, player_my, player_on_ground, player_path, player_path_idx, player_path_progress, player_screen_x, player_screen_y, player_vz, player_z, DR_ENTITY::pos_threshold, ISO_MAP::proj, randomize_map(), redraw_needed, running, SCREEN_H, screen_h, SCREEN_W, screen_w, set_log_level(), show_grid, ISO_MAP::show_grid, smooth_height, ISO_MAP::smooth_height, smooth_slope_max, ISO_MAP::smooth_slope_max, terrain_files, terrain_names, tile_bitmaps, TILE_H, TILE_LIFT, ISO_PROJECTION::tile_lift, TILE_W, transition_masks, transition_tiles, N_ISO_OBJECT::user_data, ISO_MAP::width, ASTAR_NODE::x, DR_VEC3::x, N_ISO_CAMERA::x, ASTAR_NODE::y, DR_VEC3::y, N_ISO_CAMERA::y, and N_ISO_CAMERA::zoom.
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Definition at line 434 of file ex_gui_isometric.c.
References dr_entity_set_position(), dr_vec3(), ghost_dr, ghost_enabled, ghost_last_send, ghost_path_angle, ghost_path_cx, ghost_path_cy, ghost_path_radius, ghost_path_speed, gui_btn_ghost, gui_ctx, gui_win_ghost_dr, iso_map_get_height(), isomap, MAP_H, MAP_W, n_gui_button_is_toggled(), n_gui_close_window(), and n_gui_open_window().
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Definition at line 420 of file ex_gui_isometric.c.
References gui_btn_grid, gui_ctx, n_gui_button_is_toggled(), and show_grid.
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Definition at line 409 of file ex_gui_isometric.c.
References gui_btn_height, gui_btn_player, gui_ctx, height_mode, n_gui_button_is_toggled(), n_gui_button_set_toggled(), and player_mode.
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Definition at line 383 of file ex_gui_isometric.c.
References camera, gui_btn_height, gui_btn_player, gui_ctx, height_mode, iso_map_get_height(), iso_map_to_screen_f(), isomap, MAP_H, MAP_W, n_gui_button_is_toggled(), n_gui_button_set_toggled(), n_iso_camera_center_on(), player_fx, player_fy, player_mode, player_on_ground, player_screen_x, player_screen_y, player_vz, player_z, screen_h, and screen_w.
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Definition at line 469 of file ex_gui_isometric.c.
References current_proj, gui_btn_proj, gui_ctx, iso_map_set_projection_target(), isomap, n_gui_button_set_toggled(), and NUM_PROJECTIONS.
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Definition at line 461 of file ex_gui_isometric.c.
References iso_map_save(), isomap, MAP_FILE, and randomize_map().
Referenced by main().
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Definition at line 427 of file ex_gui_isometric.c.
References gui_btn_smooth, gui_ctx, n_gui_button_is_toggled(), and smooth_height.
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Definition at line 338 of file ex_gui_isometric.c.
References iso_map_get_height(), iso_map_set_height(), iso_map_set_terrain(), isomap, MAP_H, MAP_W, MAX_HEIGHT, NUM_TERRAINS, and TERRAIN_LAVE.
Referenced by main(), and on_reset_click().
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Definition at line 132 of file ex_gui_isometric.c.
Referenced by draw_ghost_object(), draw_player_object(), main(), and on_player_toggle().
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Definition at line 129 of file ex_gui_isometric.c.
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Definition at line 166 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 165 of file ex_gui_isometric.c.
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Definition at line 176 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 175 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 171 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 172 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 173 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 174 of file ex_gui_isometric.c.
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Definition at line 167 of file ex_gui_isometric.c.
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Definition at line 168 of file ex_gui_isometric.c.
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Definition at line 177 of file ex_gui_isometric.c.
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Definition at line 169 of file ex_gui_isometric.c.
Referenced by draw_ghost_object(), and main().
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Definition at line 170 of file ex_gui_isometric.c.
Referenced by draw_ghost_object(), and main().
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Definition at line 195 of file ex_gui_isometric.c.
Referenced by main(), and on_ghost_toggle().
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Definition at line 193 of file ex_gui_isometric.c.
Referenced by main(), and on_grid_toggle().
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Definition at line 192 of file ex_gui_isometric.c.
Referenced by main(), on_height_toggle(), and on_player_toggle().
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Definition at line 191 of file ex_gui_isometric.c.
Referenced by main(), on_height_toggle(), and on_player_toggle().
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Definition at line 202 of file ex_gui_isometric.c.
Referenced by main(), and on_proj_select().
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Definition at line 196 of file ex_gui_isometric.c.
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Definition at line 194 of file ex_gui_isometric.c.
Referenced by main(), and on_smooth_toggle().
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Definition at line 186 of file ex_gui_isometric.c.
Referenced by main(), on_ghost_toggle(), on_grid_toggle(), on_height_toggle(), on_player_toggle(), on_proj_select(), and on_smooth_toggle().
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Definition at line 209 of file ex_gui_isometric.c.
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Definition at line 208 of file ex_gui_isometric.c.
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Definition at line 180 of file ex_gui_isometric.c.
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Definition at line 181 of file ex_gui_isometric.c.
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Definition at line 131 of file ex_gui_isometric.c.
Referenced by draw_player_object(), interpolate_height_at(), interpolate_height_at_clamped(), main(), on_ghost_toggle(), on_player_toggle(), on_proj_select(), on_reset_click(), and randomize_map().
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Definition at line 182 of file ex_gui_isometric.c.
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Definition at line 225 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 226 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 154 of file ex_gui_isometric.c.
Referenced by draw_player_object(), main(), and on_player_toggle().
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Definition at line 155 of file ex_gui_isometric.c.
Referenced by draw_player_object(), main(), and on_player_toggle().
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Definition at line 153 of file ex_gui_isometric.c.
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Definition at line 156 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 157 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 162 of file ex_gui_isometric.c.
Referenced by main(), and on_player_toggle().
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Definition at line 221 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 222 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 223 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 158 of file ex_gui_isometric.c.
Referenced by main(), and on_player_toggle().
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Definition at line 159 of file ex_gui_isometric.c.
Referenced by main(), and on_player_toggle().
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Definition at line 161 of file ex_gui_isometric.c.
Referenced by main(), and on_player_toggle().
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Definition at line 160 of file ex_gui_isometric.c.
Referenced by main(), and on_player_toggle().
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Definition at line 148 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 147 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 140 of file ex_gui_isometric.c.
Referenced by iso_map_draw(), main(), n_iso_camera_center_on(), n_iso_camera_follow(), and on_player_toggle().
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Definition at line 139 of file ex_gui_isometric.c.
Referenced by iso_map_draw(), main(), n_iso_camera_center_on(), n_iso_camera_follow(), and on_player_toggle().
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Definition at line 146 of file ex_gui_isometric.c.
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Definition at line 149 of file ex_gui_isometric.c.
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Definition at line 150 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 112 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 108 of file ex_gui_isometric.c.
Referenced by demo_iso_engine(), and main().
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Definition at line 134 of file ex_gui_isometric.c.
Referenced by iso_generate_transition_tiles(), iso_map_draw(), and main().
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Definition at line 135 of file ex_gui_isometric.c.
Referenced by main().
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Definition at line 136 of file ex_gui_isometric.c.
Referenced by iso_map_draw(), and main().