Nilorea Library
C utilities for networking, threading, graphics
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ex_fluid_config.h
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1/*
2 * Nilorea Library
3 * Copyright (C) 2005-2026 Castagnier Mickael
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
14 * implied. See the License for the specific language governing
15 * permissions and limitations under the License.
16 *
17 * SPDX-License-Identifier: Apache-2.0
18 */
19
28#ifndef _N_FLUID_CONFIG
29#define _N_FLUID_CONFIG
30
31#ifdef __cplusplus
32extern "C" {
33#endif
34
35#include "nilorea/n_fluids.h"
36
49int load_app_state(char* state_filename, int* WIDTH, int* HEIGHT, bool* fullscreen, char** bgmusic, double* drawFPS, double* logicFPS, N_FLUID* fluid, int* threaded);
50
51#ifdef __cplusplus
52}
53#endif
54
55#endif
double drawFPS
Definition ex_fluid.c:62
bool fullscreen
Definition ex_fluid.c:73
char * bgmusic
Definition ex_fluid.c:74
double logicFPS
Definition ex_fluid.c:63
int load_app_state(char *state_filename, int *WIDTH, int *HEIGHT, bool *fullscreen, char **bgmusic, double *drawFPS, double *logicFPS, N_FLUID *fluid, int *threaded)
Load application state from a config file.
#define WIDTH
Definition ex_gui.c:42
#define HEIGHT
Definition ex_gui.c:43
structure of a fluid
Definition n_fluids.h:70
Fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code",...