Nilorea Library
C utilities for networking, threading, graphics
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ex_fluid_config.h
Go to the documentation of this file.
1
9#ifndef _N_FLUID_CONFIG
10#define _N_FLUID_CONFIG
11
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16#include "nilorea/n_fluids.h"
17
30int load_app_state(char* state_filename, int* WIDTH, int* HEIGHT, bool* fullscreen, char** bgmusic, double* drawFPS, double* logicFPS, N_FLUID* fluid, int* threaded);
31
32#ifdef __cplusplus
33}
34#endif
35
36#endif
double drawFPS
Definition ex_fluid.c:63
bool fullscreen
Definition ex_fluid.c:74
char * bgmusic
Definition ex_fluid.c:75
double logicFPS
Definition ex_fluid.c:64
int load_app_state(char *state_filename, int *WIDTH, int *HEIGHT, bool *fullscreen, char **bgmusic, double *drawFPS, double *logicFPS, N_FLUID *fluid, int *threaded)
Load application state from a config file.
#define WIDTH
Definition ex_gui.c:36
#define HEIGHT
Definition ex_gui.c:37
structure of a fluid
Definition n_fluids.h:69
Fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code",...